Design of the Game Token

Integration of in-game features and the game token ($KPL)

  1. Production (activities that reward $KPL): trading, completing adventures and mystery events, besting enemies, industry and crafting (making weapons, ships, performing repairs, etc.), providing services to other players generate $KPL income. Players are also able to open their own shops, corporations, or cartels to generate profits in $KPL. There are daily limits to how much $KPL can be earned per day, depending on a player's seniority (time played, items owned, achievements unlocked).

  2. Consumption: purchasing better weapons, equipment, troops, vehicles, ships, minting, and paying for various services require $KPL. In the EFAS metaverse, players need to accumulate and spend the $KPL token to strengthen themselves and fulfill their wishes.

The adaptation of $KPL issuance, and the development of the EFAS metaverse

The game token, $KPL, needs to have an appropriate circulating supply, issuance amount, and production rhythm, to ensure the sustainable and healthy development of the EFAS metaverse. The economic governance of the $KPL token will be adjusted from time to time, such as the issuance amount rewarded for completing various economic activities in the metaverse.

In addition, to ensure that the EFAS metaverse grows in popularity and that players engage in frequent and meaningful interactions, each player should be able to gain significant $KPL rewards from just a few economic activities. For example, a player may not have enough time to engage in both building construction, and the production and sales of spaceships at the same time to gain significant $KPL rewards from both of these activities. As a result, different players need to work with each other, and complement each other’s skills and proficiencies, each engaging in her own profession or activities that she is passionate about and good at, and acquire other goods and services from other players. The $KPL token encourages this economic collaboration.