EFAS Whitepaper
English
English
  • Earth From Another Sun
  • Earth From Another Sun
  • Stories Behind the Game
    • The Past of the Solar System
    • The Urslan Civilization
    • Player as the Protagonist
  • About the Game
    • Weaponry and Equipment
    • Construction System & Base Building
    • Proficiency System
    • Profession Development
    • Ships and Fleets
    • Troops
    • Machines of War
    • Trading
    • Crafting System & Trading Market
    • Conquest Battles
    • Battlefield Vendors & Bonus Buffs
    • Rifts & Varied Gameplay
    • Hostile Encounters
    • Companions and Enemies
    • Commandeering
    • City Governance
    • Your Path
  • The Tokenomics
    • Dark Energy
    • Credits
    • EFAS Token (On-Chain Asset)
    • VIP Subscription
    • Space Bazaar (on-chain marketplace)
    • Unbound Items (on-chain asset)
    • Cosmetics (On-Chain Assets)
    • Officers (On-Chian Asset)
    • Planetary Land (On-Chain Asset)
    • Planetary Buildings (On-Chain Asset)
    • Building Materials (Off-Chain Asset)
    • Building Parts (Off-Chain Asset)
    • Building Permits (On-Chain Asset)
    • Explorer’s Medal (On-Chain Asset)
    • On-Chain Asset Points and Leaderboard
    • NPC Shops in Towns
    • Auction House
  • The Metaverse
    • Ascendance AI
    • A Metaverse to be Enjoyed by All
    • An Ever-Growing Galaxy
    • A New Era
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  1. About the Game

Profession Development

Unlike traditional RPGs, you don't commit to a specific profession at the game's outset. The profession system in EFAS is intertwined with the proficiency system. You can increase proficiency in specific profession branches by performing related actions in-game, such as using certain weapons or skills, to unlock more skills and equipment blueprints. This flexible profession system allows you to explore and adapt your battle strategies throughout the game.

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Last updated 1 year ago